PICO 4: SPECS AND FEATURES
PICO 4: SPECS AND FEATURES
- Qualcomm Snapdragon XR2 chip and 8GB of RAM
- Full-color passthrough
- 2,160 x 2,160 pixel per eye resolution
The Pico 4 has some pretty solid components under the hood. It starts with the same Qualcomm Snapdragon XR2 chip as the Quest 2 but soups it up with 8GB RAM compared with its rival’s 6GB. It also comes with a 5300mAh battery that helps it last for two-and-a-half to three hours, as well as support for Wi-Fi 6 and Bluetooth 5.1.
It doesn’t just have more raw power, the Pico 4 has a higher resolution display too, with its single 4,320 x 2,160 pixel screen that provides 2,160 x 2,160 per eye ( up from the Quest 2’s 1,832 x 1,920 pixels). It also provides players with a wider field of view at 105 degrees, meaning you can see more of the virtual world by moving your eyes rather than having to turn your whole head.
Where the screen falls down is its max refresh rate of 90Hz, the minimum most people require to not feel queasy just standing still in VR. The default setting is actually just 72Hz, so you have to go into Settings and then the experimental Lab tab to turn on 90Hz gameplay and make the VR experience comfortable. The Quest 2 has 90Hz as default and offers the ability to turn on an experimental 120Hz mode.
This lack of polish follows the Pico 4 into its other upgrade over the Quest 2: full-color passthrough. If you’re wearing the Pico 4 and want to see the real world without taking it off – either as part of a mixed-reality experience, when drawing out your play area’s boundaries or to check what’s happening IRL without wasting time loosening the straps – you’ll see it in full-color thanks to the device’s cameras. In contrast, the Quest 2 only provides a black-and-white image, which isn’t as good for creating immersive augmented and mixed-reality games.
However, we felt the perspective was a little off. The fisheye lenses may show you the real-world space but the Pico 4 doesn’t give its image the right sense of depth – whereas the Oculus Quest 2 and Meta Quest Pro do. We also noticed that it doesn’t highlight and warn you when an object is inside your play area, which Meta’s devices do.
There’s not yet a must-play reason for color passthrough on the Pico 4. We’re hopeful that Pico and Bytedance will create one themselves., And with color passthrough also a feature of the Meta Quest Pro we’ll hopefully see cross-platform titles get mixed-reality updates on both Meta’s and Pico’s hardware.
- Specs and features score: 4/5
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